11/12/2022 0 Comments Roupas the sims 3 tumblrTo super duper easily do that, select the thigh point, press R and then press Y. Select the thigh point to rotate them on the y-axis. Now, we are pressing 1 to switch back to the front view. Now we need to rotate the toe and the ankle that is behind to show the movement. When we leave it there, we make Luna upset.Īfter that, we are pressing 3 to switch to the side view. And moving the legs is just the first step of the first step. However, walking is actually quite a complex process. When making a walking pose, the first instinct is to move the legs and call it a day. Walking poses are essential to a lot of storytellers, but when you’re supposed to show a flow of motion in a frozen moment it gets a bit difficult… In the process of making 8649 million poses for my stories, I have learned a couple of things about making them look more natural (rather than disgruntled legos), soo here they are! 1. Hey friends, long time no tutorials! I recently received a question about making natural looking walking poses and thought it was time for another one! POSING TIPS AND TRICKS VOL 4: WALKING POSES For color adjustments, I make sure that there are items with enough variety of colours in the set, so that I can see how the effects work on them clearly.Īnd lastly, I make multiple copies of the preset I am working on so that if I mess it up at one point, I can do some damage control lol. Like, when making adjustments for DOF, I try it on a close up first, but then move the camera for a wider shot to see how it reacts to those kinds of shots. I change the position of the camera (and therefore the picture) as I move forward. The list above is just a rough roadmap, sometimes I use other shaders too.Īs for more general advice, whenever I want to make a new preset, I use a pretty set I have (or build a new one to get in the mood lol) and position the camera in tab mode as if I am going to take a picture. I never use a lut as it is, always take it as a starting point and then adjust the hue/saturation/exposure of colours one by one with quintlightroom shader.
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